- #Wurm unlimited maps by hand Patch#
- #Wurm unlimited maps by hand code#
- #Wurm unlimited maps by hand Pc#
- #Wurm unlimited maps by hand Offline#
It has nothing to do at all with Wurm's coding being too complex. The reason Wurm is not fancy like WoW is because of the vast amounts of work that go into actually making the graphics, and the amount of work needed to make a client that can render the graphics. This is the case in many games such as Oblivion, Morrowind, Stranded, and any other game with outdoors terrain. You cannot create an overhang in WoW without slapping a 3D model onto it. Mountains, plains and valleys are a simple grid with a height value at each coordinate. WoW is indeed 3D, but the height map the world is built on is not. It's probably just a number with the terrain type ID. Terrain type only has to be calculated each time it is changed, then it gets stored. Slopes get calculated on the fly in any game, since pre-storing that data is never, ever worth it. WoW could do that too, with some editing, but it doesn't because it's a different game.Įach tile in Wurm has not been separately coded to do all those things, that would be incredibly bad coding practice. The biggest difference is that Wurm can change map height and city limits on the fly. WoW also takes into account city limits and all that jazz. The ore veins and plants that appear in WoW are exactly the same system as foraging in Wurm, only with less skill checks and more spaced out, with a little 3D model to interact with instead of the tile itself. Players appearing and walking up slopes, monsters being placed and dropping a corpse, campfires being lit. WoW does have to worry about very similar stuff. Or a system where players can design their guildhall/fortress or something, but the world itself is handcrafted.Īre you serious? Do you actually expect us to believe you took game development courses and then write stuff like that? I think a tribal setting would be more suited for a game like this, where abandoned villages get devoured by the wilderness quickly and the pace of building is a lot higher.
#Wurm unlimited maps by hand Offline#
People quit, get distracted, are offline at the wrong hours and so on. Being able to build stuff is neat, but you'd never really get actual functioning towns for long. Thing is, I don't think letting the players build their own towns and terraform the world works that well in a fantasy or medieval setting. The amount of players quitting because they don't like the new WoW would probably make up for that.
#Wurm unlimited maps by hand code#
If WoW were to get Wurm's gameplay, the additional code would strain the servers a bit more, but they would probably still work in a reasonable fashion. There would be a lot of new players, though, so they'd still need extra/better servers. There would be hardly any additional server strain at all, except perhaps because the map grid would have to be a bit tighter to look equally smooth. If Wurm were to get WoW's graphics (including the client that renders them), it'd run just as smoothly as it does now. With a story to make grinding less boring. WoW is meant to be a game where people chop each other up, not chop trees down. Hardly any extra server lag or bandwidth usage. It would be incredibly easy even to give WoW players a tool to add a tree to any place on the map they like, once they change the map to be editable. Massive gameplay impact, sure, but other than that it's just a bit more data sent back and forth. Players changing the world really isn't that big of a deal coding-wise. Implementing this would not create massive lag or slowdowns for WoW, just lots of users complaining about getting stuck. Such changes are really small, since it's just some coordinates and a height value for each change in the grid, which is just a bunch of numbers.
#Wurm unlimited maps by hand Pc#
That's the only difference, Wurm just loads changes to the height map onto the player's pc constantly. The height map itself never gets loaded from the server during play.
#Wurm unlimited maps by hand Patch#
WoW currently stores the height map on the player's PC, and alters it once in a while by downloading a new patch or installing an expansion. Obviously it would need some severe code adjustments in places. You did read what I wrote, right? I said "if" WoW would try to do what Wurm does.